I am a 3D artist with over 8 years of experience creating real-time 3D models for Unreal Engine. With a focus on creating realistic 3D models of real-world assets, I’m keen to work on more creative and technically challenging projects. During my free time I love to hike, camp, boulder and photograph the world around me and refine my eye for composition. I enjoy bringing that to bear on my personal projects, which I have used to expand my skills and knowledge in the Substance Suite and Houdini and refine my fundamental knowledge of Unreal Engine and Maya. I’m fascinated by the story-telling possibilities of 3D and am looking for professional opportunities that would give me the chance to collaborate on creating imaginative worlds to the highest quality possible.
- Model and texture 3D assets, optimised to meet real-time technical constraints. Going from initial concept/brief through feedback and changes.
- Lead asset artist - organise client requirements, manage other artists times and ensure deadlines and quality goals are met.
- Train and mentor new artists on our internal processes and tools
- Collaborate with artists and programmers on internal and external projects - Prototyped and helped develop the company’s AR workflow; collaborated on the creation of an automated asset creation
- AR model creation and optimisation for online viewing.
- Create environments in Unreal Engine, independently or as part of the the team, taking them from blockout to final lighting; based on real world references