Jamie Heron
Jamie Heron
3D Artist
Sydney, Australia

Summary

I am a 3D artist with over 8 years of experience creating real-time 3D models for Unreal Engine. With a focus on creating realistic 3D models of real-world assets, I’m keen to work on more creative and technically challenging projects. During my free time I love to hike, camp, boulder and photograph the world around me and refine my eye for composition. I enjoy bringing that to bear on my personal projects, which I have used to expand my skills and knowledge in the Substance Suite and Houdini and refine my fundamental knowledge of Unreal Engine and Maya. I’m fascinated by the story-telling possibilities of 3D and am looking for professional opportunities that would give me the chance to collaborate on creating imaginative worlds to the highest quality possible.

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Skills

3D ModelingEnvironment ModelingDigital SculptingRetopologyUV MappingTexturingLightingLayoutUnrealUnity

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
xNormal
xNormal
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • 3D Asset Modeler at StoreLab
    Sydney
    May 2017 - Present

    - Model and texture 3D assets, optimised to meet real-time technical constraints. Going from initial concept/brief through feedback and changes.

    - Lead asset artist - organise client requirements, manage other artists times and ensure deadlines and quality goals are met.

    - Train and mentor new artists on our internal processes and tools

    - Collaborate with artists and programmers on internal and external projects - Prototyped and helped develop the company’s AR workflow; collaborated on the creation of an automated asset creation

    - AR model creation and optimisation for online viewing.

    - Create environments in Unreal Engine, independently or as part of the the team, taking them from blockout to final lighting; based on real world references